3D Test Number 2 [Sketch]
Another test of trying to draw in 3D. Here is Anne tooting on her clarinet. She used to play it back in 4th and 5th grade, but I forget why she stopped.
Anyways, here’s a quick run down of what I’ve already learned about trying to do things in 3D:
* If I’m gonna do any comics in 3D, it’s gonna have to be all or nothing. Flat objects in a 3D space just looks weird. So I will need to make everything look like they fill a 3D space as much as possible if I am going to do this convincingly.
* Drawing in 3D is challenging! But it’s obviously not impossible, as you can see here. And I’m not gonna say it was hard, because it’s not a bad kind of challenging. However, while it took me maybe 15 minutes to sketch and trace the base picture of Anne here, it took me two hours to turn the 2D base picture of her head into a 3D image. And I imagine it’ll take just as long to convert the rest of her body in 3D as well. So if I’m gonna do an entire 360 degree scene in 3D… it may take me the better part of a day, or at least 24 man-hours. So I gotta keep this in mind when I begin work on a VR comic.
* However, it may get easier if I do these more often. A lot of the work I’ve done between this 3D test sketch and the last one was in just trying to figure out how to manipulate basic lines into a 3D form. I’m definitely getting a better grasp of it now—such as how stretching or compressing the image, and from which side, creates an effect where the line looks like it’s going into or out of the screen—so hopefully with enough practice and sorting out more efficient practices, that two hour work can be turned into 30 minutes.
I think my next 3D test will be trying to build a scene in a 3D space. Maybe even include speech bubbles. I MAY consider doing that scene with flat objects, even if it may look weird, because, well, maybe it WON’T look weird if I’m filling an entire 3D space of flat objects. There’s only one way to find out!